Lady Shines Suite has always been and remains the mosta real headache for both the midr and the entire enemy team. She has literally everything: damage over the area, mass control, a shield for herself and teammates, as well as an absolute skill with a short recharge time, beating on half cards. If you or members of your team carelessly gave it a few kilos, then it will be extremely difficult to stop this pretty beast.
Nevertheless, this champion is considered one ofmost balanced in the League of Legends. Lux (guide, season 5) in the past more suited to the role of support, but after some improvements this year it is firmly established on the middle line. But sometimes (on average and low ELO) it can still be seen on a botlene as a support.
So, we are fighting for the victory in the “Summoner's Gulch” and present to your attention the Lux - guide (season 6) for the champion on the middle and lower lines.
All the skills of the hero spend mana, and onAt the first levels, the indicator is literally melting before our eyes, so you need to use all skills very carefully, and an extra procast for the enemy’s harass or pharma can cost you your life. Missing any skill of this champion is quite difficult. Sometimes newcomers have some problems with “Constricting the Light”, but after a dozen games everything has to return to normal.
Unlike last season LOL, Lux (guide, 6season) this year received some advantages, namely, the area of defeat of the “Luminous Singularity” was increased along with the effect of slowing down, which allowed to dominate the line even more. Otherwise, everything remains the same.
Благодаря этой пассивной способности, после каста for each attacking skill, Lux gets a pretty good bonus damage to his auto attacks, provided that one of the skills touched the enemy. Given that the two skills of the champion have control, to get to the enemy "from the hand" will not be difficult.
Especially well manifested passiveability at the very beginning of the game, when every prokast is on the account, and any additional damage plays a big role in the line phase. It should be noted separately that only Lux can inflict bonus damage to an enemy marked “illuminated”, while for other champions this mark is useless.
This is the basic control skill with whichYou can issue a full procast and easily (with a successful hit), if you do not kill the enemy, then make him return to the base. In combination with a passive ability, the enemy will significantly decline in health.
The only problem for many newbies ishit "Forging Light". Last year's guide on Lux did not take into account the mistakes of Q-shkoy, since the skill flew rather quickly and could be reached almost with closed eyes. But this season, the flight speed has increased markedly, so throwing the skill comes in the course of the enemy.
The only (not counting spells) protectiveLux skill, which, if used properly, can help not only the champion, but the entire team. The ability can be cast at a decent distance and through all sorts of obstacles, and this is a great advantage in team fights and ganks.
The advantages of this skill include the fact that LuxYou do not need to hit on your own to get a barrier, so you can throw W to any place if you beat the line-up. It is also worth noting that the barrier is applied twice, that is, at the moment of flight from the champion (one time) and back (two).
Excellent combat skill, beating on the area, andIn addition, it also slows down opponents. The first caste forms a sphere on the ground that interferes with the advancement of the enemy, and the second use of E explodes the singularity, causing damage to all those in it.
This ability allows you to keep the enemy ondistance and relatively easy to farm. Also, the skill is very useful if you need to run away from a large number of opponents. The guide on Lux in season 6 implies the dominance of the champion on the middle line, since as a support on the botlene it will be revealed only by the end of the game, because it is highly dependent on the farm and the collected items. Therefore, the only thing you can provide to your carry on the bottom line is a camp with Q and quite a bit of protection from the Prismatic Barrier, and as for the Luminous Singularity and absolute skill, they will be ineffective without the necessary magic artifacts.
Очень мощное абсолютное умение, бьющее на considerable distance. The beam has a fairly impressive area in width, so there should not be any special problems with the hit. Due to the long range, the ultimate can be used not only to finish off opponents.
Here and a pair of neutral monsters in the enemythe forest, and dragons, and even Baron Nashor. If you accurately calculate the damage from the absolute skill, then the enemy team will simply be furious when you once again slay any dragon, remaining at a safe distance from the site of the main events.
As for summoner spells, then for Luxthey are slightly different from the main set of magicians. In one of the slots we take “Jump”, and in the other - “Healing”, or “Barrier”. "Inflammation" is of little use for such a set of skills, because after complete prokast and thanks to passive ability, the enemy simply will not have any chance. Moreover, Lux has no built-in skills for escaping, and therefore the “ignition” will be simply useless when you are held in a vice.
"Barrier" should be taken if against you on the linethere is a champion with good burst damage, like Yasuo, Sindra, or Cho`Gata. In other cases, "Healing" - the best option to survive the harass of the enemy or the next Gank forester.
Luxury Guide on the middle line stronglyrecommends focusing on pumping "Luminous Singularity", as it has a very long casting range, and with increasing levels, the damage of the skill increases significantly. Yes, and the enemy is much easier to get exactly this ability than any other of its arsenal.
Secondarily, swing our control -"Shackling the light." If you can get your Q to the enemy, then without any problems, send the enemy to the fountain with other skills, since he will simply have nowhere to go, and on the ganks this is an irreplaceable skill.
The last pumped W, because how to survive the haras on the line and the gank of the enemy forester will help us "Healing" and "Barrier". The absolute skill of the champion is raised, naturally, out of turn.
Что касается рун, то здесь всё, как у всех the rest of the mages: quints on the AP damage, stamps on the punching, and the seal with signs in resistance. In talents it is better to take the "Lord of Thunder", which is ideal for Q, E and R.
Since last seasons, the itemization of magicians has changed dramatically. This year (more specifically, this fall), the AP procasters are collected in a completely different way, and this is the whole League of Legends.
Lux (guide, season 6) is extremely demanding on manand to reduce the recharge time of skills, so the ideal first artifact will be the Athena's Unholy Grail or, alternatively, Morellonomicon, which will give us both the first and second.
The next item will be magical piercing boots and further circumstances.
If you are against the line champion withphysical damage, it is obviously useful to buy the Zhonya Hourglass. In the middle of the game, you can buy a "Rabadon Hat" or "Luden's Echo", and closer to the end - something to punch, like the "Staff of the Abyss" or "Mask."
In any case, one guide to the suite cannotcover the entire composition of the enemy team, so if you have any doubts, then get ready for this build by default. Otherwise, everything is simple - damage and penetration.
The difference of the champion of support from the line-phase is nottoo big. The runes and talents are similar, but it is better to take “Exhaustion” instead of “Barrier” or “Healing” in the summoner spells in order to help your carry to survive the enemy burst.
Изменения коснулись также и итемизации чемпиона.Instead of "Morellonomicon" or "Unholy Grail Athena" you will have to collect "Claims of the Ice Queen". Firstly, it will allow somehow to improve your difficult financial situation of the champion of support, and secondly, it will greatly simplify all kinds of harassment, thanks to the active ability of the artifact. If the forester stubbornly does not want to ward his forest, and the kerry does not buy pink-wards, then it will be worthwhile to additionally buy the “Seeing Stone” in order to successfully avoid the Ganks and the Counter-Djangle. Yes, and dragons with Baron Nashor also does not hurt to always keep in full view.