Today, as, indeed, at the very beginning of developmentgame industry, among gamers you can find a mention of games, called shooters. Now we will try to see how it all began, what was the history of the development of this area of the gaming computer sector, and also note some good shooters recommended by modern gamers. Naturally, without attention will not remain and, so to speak, the classic of the genre.
Since the advent of games, where it was necessaryshoot (and almost always on everything that moves), shooters took almost the leading positions in the PC games market, as well as for modern gaming consoles. Today, the best game-shooters are in such great demand among gamers around the world that it is impossible to imagine.
However, coming to the very definition, it follows thatnote that the word shooter means "shooter", "machine gunner" or something like that. In general, it is clear that the same best game-shooters on PC involve a game process in which either the player who is the main character or the team of gamers, if it is a network action, constantly shoot.
Here it is worth noting that now the definitionshooters get enough games. As a rule, they are divided into two main types: first person shooters, still referred to as FPS (First Person Shooter), and those where the view is opened from a third person, as if following the main character on the heels. In general, good shooters of both genres meet today in such abundance that it is impossible to imagine. But let's look at the history of the development of this unique direction.
The history of creating games of this kindthat at the very beginning, and now almost all games use technology to transfer a three-dimensional image on two-dimensional monitors and screens. Now the emulation has reached almost perfection. And if you take into account the use of the most modern helmets or a few obsolete points of virtual reality, then there generally is no need to talk about emotions. It remains only to convey feelings when a bullet hits you.
And everything began quite prosaically.The fact is that at that time there was no specific 3D-technology, so in most cases used pseudo-3D elements, mainly in the form of long corridors or labyrinths. That is why the best shooters of that time were often called "rogues". And if initially it was only necessary to shoot at moving targets, the tasks became more complicated in the course of time: now it was necessary to search for keys to access a certain place, perform some specific tasks, solve puzzles, etc. Only after the full access to all riddles and destroyed all enemies, the transition to the next, more complex level is made. By the way, a multi-level system of missions until recently was considered the most popular.
But back to the origins of the genre. As it is believed, the very first games of this plan in due time were such as Wolfenstein 3D, Hover Tank 3D, Catacomb 3D, etc.
A little later, there were such unique games,They later became classics of the genre and were further developed and continued like Doom, Quake, Heretic, Hexen, Duke Nukem 3D, Blood, Unreal and many others.
By the way, these games looked different.Although there was emulation of three-dimensional space with a first-person view, they were run under DOS, and many of them were eventually transferred to the Windows platform.
As for the main direction, it is inFPS (meaning the best first-person shooter on PC) basically it was necessary to destroy monsters, zombies, mutants, etc. But at the same time projects were developing in which the player looked at what was happening not with his own eyes, but controlled the character from behind, behind his back. They were called the Third Person Shooter (third-person shooter).
And the list of the best shooters of that time, undoubtedly,can not do without the brightest representative of this trend, has already become a classic game Tomb Raider with the notorious Lara Croft as the plunderer of tombs.
Interestingly:the game was so in demand that it got four more pieces in the sequel. They even shot two parts of the eponymous film with Angelina Jolie in the title role. But the interest was caused not only by the fact that it was necessary to shoot, but also because each mission had to solve a lot of accompanying riddles and puzzles, and sometimes even choose the only way to cross the abyss.
What is most interesting:then it was required to find just one, the only possible solution for the continuation of the gameplay. Today, there are a lot of the most unpredictable and unpredictable games, where the development of the storyline can depend solely on the actions of the player himself.
Naturally, when the first graphicchips like 3DFX cards, and then nVidia Riva allowed to significantly increase the productivity of computer systems in terms of modeling 3D textures, and many games using advanced technologies were continued. For example, the sequels Quake, Unreal, Doom, etc. were released.
But the most important event was the culttoday's game Half-Life. It was a real breakthrough. This shooter later served as a prototype for creating new developments based on its unique engine.
How not to remember now one of the most populargames called Counter Strike? But in fact it is based initially on the engine of Half-Life, and even has a lot of branches like Opposing Force and more modern modifications. By the way, the game itself Half-Life not so long ago received a second birth.
Moreover, many of the best game-shooters have stoppedbe some sort of single missions and assume team actions, using online communication technologies, command transmission and strict hierarchy in the team itself (which is only the Team Viewer program or the technologies used in the RaidCall package).
With regard to the consideration of the so-calledhybrid versions, here it is worthwhile to dwell on the technologies themselves. The fact is that they received their unofficial name due to two main aspects: the switching of the vision mode (from the first or from the third person) and the passage of the gameplay alone, with the team or with the installed bots. Please, the same latest version of Unreal Tournament, Quake IV, Far Cry - they all have such modes (it's about the game process related to the main player).
In addition to all of the above,that the current and, as we already understand, the best best shooters on PC have a distinctive feature: they have several user modes. In particular, this refers to the gaming confrontation: you can choose, for example, deathmatch, when a battle occurs only between two players in real time. Please, the same Quake III: Arena or the fourth part of Unreal Tournament is designed specifically for network matches. Although you can use single missions, but from the point of view of the present, it turns out to be uninteresting and boring.
As for the development of network games, hereThe greatest influence was rendered by Internet technologies. It became absolutely unimportant, in which place you are - you can easily play with an opponent from Australia or recruit a team of players in the United States.
After all, it is clear that dealing with the realrival, and not with a bot, is much more interesting, because a computer system predetermines certain actions of a player in advance, and a real rival or partner can act quite unpredictably.
What can I say, but at one time the best first-person shooters on the PC were included in the modern sports competitions, in which the team championships were held.
If anyone does not remember, the Russian team of gamers once won the main prize for Quake III, and a little later - and on Counter Strike.
2015 in terms of games this direction broughtmany surprises. If you make a rating of the most popular, popular and most anticipated games of 2015, in which there are the best shooters of the year on the PC, according to various estimates, it may look something like this:
This is not the most complete list. Here you can include a huge number of games, and completely different genres.
And this we are not talking about such monsters of allModifications like Medal of Honor, Call of Duty, Borderlands, Titanfall, BioShock, Crysis, War Thunder, Splinter Cell, S.T.A.L.K.E.R, Metro 2033, etc. And this is not all the best shooters on the PC. You can transfer them not only for a long time, but for a very long time.
And if you remember "Serious Sam," where you need toit was only to shoot from everything that is, indiscriminately, it can be noted that this game as a FPS-shooter still remains a means of stress or negativity: just hammers on all monsters indiscriminately, and even with a musical design in style Heavy Metal. That's what's called a full drive!
Now a few words about what they representthe best shooters on "Android" (or other mobile systems). Here you just have to look at the list presented in the rating of the same Play Market (Google Play) or AppStore.
The championship belongs to zombie horror and militaryStrategies like Dead Trigger 2, Dead Earth: Sci-Fi, NOVA 3, Special Force, Squad Strike 2, Critical OIps, Modern Combat, Call of Battlefield, Neon Shadow, Mission Impossible, Dead Effext 2, FPS Zombie Crime City, Storm Of Darkness, Sniper 3D: Assassin, Enemy Strike, Evolution, SWAT, etc. You can enumerate, as they say, ad infinitum. In general, the list of "Best shooters on" Android "is updated with new products almost every day.
Well, finally, some result.The best shooters are presented quite variously, although you can note several formed directions in this genre. In particular, this concerns coordinated command actions, a return to the battles of the Second World War, anti-terrorist operations, confrontation of evil spirits, of which the most popular are zombie horror, etc. But on the whole good shooters on PC, I think, will be, especially if we take into account the unprecedented development of virtual reality technologies, where each player can feel himself, so to speak in the body of his character (well, what is not "Avatar"?)
The use of helmets will give an additional incentivegame industry, and who knows, maybe pretty soon the player will be able to feel not only the fullness of the movements or perception of the surrounding space, but also the real pain when the opponent's weapons are damaged?
But it's better to let virtual players usegood shooters, which make you think about doing certain actions on PCs, than they will deal with such actions in real life. Perhaps this is even a means of getting rid of accumulated adrenaline or anger? The war is as old as the human world ...