"Stalker:Clear Sky "is a kind of separate story telling about the fate of one of the conductors of the zone.It should be noted that in comparison with the first part of the game a lot of new things and opportunities appeared.For example, the X-Ray 1.5 engine provides support for DirectX 10, why the picture takes even more spectacular and photographic .A huge selection of new weapons, equipment, its upgrade, new monsters, locations and characters.Now, now we will separately consider the "Clear Sky." The passage of the game consists of a number of stages, the mechanics of implementation and is intuitive and simple.
Marshes
It all starts with watching the intro video,in which our protagonist, along with a group of scientists falls under the ejection, where only he survives. When we wake up, we find ourselves at one of the strongholds located in the marshes, where we are taught the basic aspects of the game. The first task is to go to the bartender and take from him all the necessary equipment. Next, talk with Lebedev - the main person in this camp. During the conversation, he will ask us to help repulse an attack on one of the outposts. Having a sensitive and compassionate heart, we agree. At the very exit of the hero will be supplied with the most important - a pistol, a shotgun and cartridges. Having repulsed the attack, we are subjected to a not very pleasant thing - another release. Again, the protagonist wakes up in the same bed in the same camp. Now you can go to the bartender and pick up your reward. Throughout the game "Stalker: Clear Sky", the passage of which is intertwined with the execution of tasks, the hero will be given rewards in the form of money, artifacts or rare equipment.
Increased influence
Lebedev will ask for another assignment -to strengthen the influence of his group ("Clear Skies") in the marshes. The main character will need to go along with the conductor. Next, a random map (tower, fishing village or other) will be loaded, where you need to help the allies to fight off an attack or to win a new strong point. As you already understood, we have to play exclusively for the "Clear Sky" grouping. Passage of the game will repeatedly throw up missions of this kind: to capture or defend. When the influence of our group in the marshes becomes dominant, a new task will be available - to seize the farm, where the base of the Renegades (the opposing side) is located. Having dealt with the problems in the marshes, you need to go on the road to the cordon to Sidorovich, familiar to many players on the first part of the game Shadow Of Chernobyl. Now an old friend has appeared in the game "Stalker: Pure Sky", the passage of which several times will take with him the main character.
old friend
Sidorovich, just like Lebedev, willgive us different tasks, mainly related to the opposition of the opposing grouping. In this case, the military is the main problem of our old friend. An interesting moment in the game "Clear Sky", the passage of which is a separate storyline, is that there is the possibility of rapid movement from one location to another, so as not to waste time on long walks (but someone is, on the contrary, gives pleasure) . Having destroyed the main military base, we talk with Sidorovich and get a new task - pick up a case with a hood. Under the word "hub" in the game "Stalker: Clear Sky", the passage of which will be filled with such surprises, we mean a kind of hoard, which has a rather high cost. The passage of the remaining tasks is similar to past missions, consisting in the capture of new areas, the fight against enemy groups or the search for rare artifacts. Among other things, it is recommended to install the "Clear Sky - Serpents" mod, the passage of which will add to the game many new features and adventures.