"Stalker" is a game that surprised everyone.Very rarely in the CIS countries qualitative computer games appear that are recognized all over the world. "Stalker" is one of these projects, but separately about this game is to say that it has open code. What does this mean? And this means that any gamer who understands programming can create his own modification without any problems, rewrite the game so that it changes much outwardly, add new locations, tasks, unique characters and so on. That's why for "Stalker" there is a huge amount of mods, among which some stand out more. Some due to the fact that completely rewrite the plot of the game, others - due to the large amount of new content. But the most interesting are those modifications that supplement the plot, make it more developed. One of the best examples is the mod "Stalker: Diana" - the passage of it consists, in fact, of one quest with several branches, but it creates a complete branch of the story about the character, which was remembered by everyone in the original game and books.
In the case of the fashion "Stalker:Diana "passage does not look particularly impressive, because you have to go to the Alienation Zone, where there will be few battles, but many wanderings, searches and research.Thus, in this modification you have to play for Diana - the stalking girl who lost her father in the Zone of Alienation, but one day she receives a message from a stranger and finds a backpack on the doorstep of her house, which contains a large number of artifacts, but most importantly her father's computer.At this point everything changes and Diana goes to the Zone, As it was said earlier, this mod seems to be very boring for those who like to shoot, to deal with mutants and mercenaries.If you only have to periodically shoot enemies, but in most cases it all comes down to finding certain points or objects, exploring the territory and other similar actions.Moreover, the modification has a very high level of complexity, because you have absolutely everything to do yourself - there are absolutely no tips, pickups and so on. In the case of the game "Stalker: Diana" the passage can attract only those who like in the original game just quests to find items and solve puzzles.
Most of the tasks are quite simple inthe plan that you only need to go in search of an object, find it and deliver it to the right place in the world "Stalker: Diana." Passage here is unlikely to help you. But there are those moments in which it is very difficult - for example, when you get to the marshes. Shortly before this location, you find the scientific suit of Debt, which everyone, naturally, will want to use immediately. If you do, you risk ruining the assignment. The fact is that this costume has a certain margin of safety, and also you will need it to get out of the swamp. If you wear it in advance, then you will die in the swamp. Therefore, a note for you should be a note from the Doctor, which you will find. After reading it, you can put on a suit to protect yourself. Then you will not get damage and at the same time you can eventually get out of the swamp. As you can see, the passage of the game "Stalker: Diana" can sometimes give you serious surprises.
Another problem thatgamers, is a hit on the base of the CN. In the game "Stalker: The Secret of Diana" the passage can sometimes put you in front of a complex puzzle, over which you will have to puzzle for a long time. Here you just need to find the car and enter it in the teleporter, and do not go on foot. Near the fence, you can park the car, climb onto its roof and from there climb over the fence.
In the game "Stalker" fashion "Diana", the passagewhich will take you not so much time, can drag on because of some problems. The fact that he was written by one person, he also was tested. Therefore, there are a couple of places that can make life difficult for you. For example, in the same swamp suddenly half the textures may disappear, and you can hardly understand where to go. In this case, the problem is solved simply - you just need to slowly turn around its axis - the texture will return to its place.