Today, when the personal computer isin almost every family, the child would rather ask what to play with a friend on the network, rather than permission to go on a walk with him on the street, as it was before. The virtual space really swallowed up not only the adult part of the population, but also rapidly won the child's weak mind. For most, this situation is extremely problematic, but even a way out can be found. To do this, parents simply have to take a more responsible approach to the process of raising their children and start first of all with themselves.
To play with friends, the child is ready to go oneverything. This applies even to such an unloved occupation as solving various problems. There are special sites on the World Wide Web where a child can learn the alphabet, the names of colors or the multiplication table unnoticed by himself. And all that is required for this is just to invite him to play on the Internet with a friend.
Of course, this option is not for everyone.children, and especially not for every age. In the process of growing up, the child becomes more independent, he already decides what to play with a friend on the network. Parents at this stage can only direct it to the right path, tell what is good and what is bad and, of course, control access to those resources that can harm the child’s psyche.
Many have heard about gambling, this disease firmlytakes its place alongside drug addiction, alcoholism and smoking. At first glance it seems that this is a contrived problem, and nothing can happen if you play around the network with another hour or two. It is difficult to argue with this, but the whole point is that this process is very much delayed, and after a while it becomes not enough a couple of hours.
“Empty” pastime is only the firstitem in a very long list of negative effects, and this is worth considering. Some even spend a lot of money on their virtual life. As in any other field of activity, people very quickly found on the Internet who learned to benefit from the desire of people to play games on the network. But even lost opportunities and material costs mean nothing compared to the loss of health due to a sedentary lifestyle.
Today there is a category of people who proudly call themselves cybersportsmen. For them, the question of what to play with a friend on the network is irrelevant.
The thing is that in the minds of cyber sportsmenthe real and virtual worlds are very much intertwined. For them, sometimes computer battles are much more important than attending school, university or work. Interest in such a lesson is further fueled by the holding of various gaming forums, in which the winners receive large sums of money as a prize.
On the Internet, those are very popular.games that are distributed for free. A legitimate question arises: "Who in their right mind will be engaged in the development of software, then to give it up for" thank you "?”
In fact, everything is not as simple as it seems onfirst glance. A free-to-play game can really be downloaded and installed on your personal computer for free, but the gameplay provides for various “goodies” that a gamer can acquire only for money.
This approach of developers justifies itself asno other. It is as if a person is given a free dose of the drug, which causes the strongest dependence. The spirit of competition, which is strongly supported in the gameplay, does not relax for a second. In order to keep up with their friends, some are ready to sleep and eat less. But upon reaching the coveted level or the acquisition of the desired modification, it turns out that anyway, someone's character is better. Thus, breaking the vicious circle is almost impossible.
Applications that do not require downloading andInstallation on a computer, there are quite a long time, but gained its popularity only when a large number of people gained access to high-speed Internet. Research shows that browser games are a favorite way for office workers to pass the time.
There are several types of such applications:
The first type is the simplest as per the tasksand gameplay. Only one can play such applications, therefore games of the second and third type are better suited for playing with a friend. Multi-user applications include checkers, chess and dominoes. Mass-multiplayer games are divided into role-playing, strategic and economic.
In all the variety of game content,existing on the Internet, stand out their giants, which account for up to 95% of all revenues. If you make a kind of application chart, then all 5 top positions will be taken by free-to-play games. This is not surprising, because their graphics are much better, and the gameplay is more vivid and interesting. This is due to the fact that browser applications can not use the same software and hardware resources.
The numbers above show thatgames for some can be a pleasant pastime, and for others - the purpose of existence or multi-million dollar business. In order not to fall for marketing tricks, it is necessary to clearly set life priorities, to understand that the real world is much brighter and more interesting than the virtual one. All life is a game! This phrase everyone understands in his own way.