Stone-resonator Kagrumese - quest itema side line of the Dragonborn supplement. Altogether, five such artifacts are hidden in Solstheim, and only after you find them all, you can go through the mission of "Testing Kagrumez". In this small guide we will tell you about where each stone-resonator Kagrumez is hidden, and also we will share the secrets of the passage of the game "Skyrim".
Для того чтобы запустить эту миссию, go to the Dwemer ruins called "Kagrumez". You can find them in the central part of Solstheim Island, in the east of Crow Rocks. And it is for this place that the resonator stones of Kagrumes are needed. Where to find the entrance to the ruins? Go down the stairs, and in a small turret you will find an elevator leading to the lost city.
Inside you will find a small corridor and a couplecorpses of Dwemer spiders-guards. Go straight until you reach the main hall. There you will meet with three pretty strong robbers, so do not forget to prepare for the battle. After the victory you can study a strange pedestal in the middle of the room, because it will be the key to the passage of this quest of the game "Skyrim".
Before going any further, we strongly advise you to find all the necessary items in order to avoid wasting time searching. Stone-resonator Kagrumez can be found in such locations:
When you collect all the artifacts, return to Kagrumez.
Камень-резонатор Кагрумеза, вставленный в pedestal in the right position, will be able to open access to the next room. Therefore it is very important to find them all for this task. The first two artifacts you take from the leader of the bandits, whom you killed in this room. Now go to the pedestal and insert one of the stones into the middle hole of the left row, and the second - into the lower hole of the right. After this, the first test is activated and you will have to defeat the three Dwemer ballista players - quite strong opponents, capable of penetrating the armor and destroying the entire reserve of your magic. After the battle, go to the opened door. In the room you will find a new mystery of this quest, for which you need another stone-resonator Kagrumez. Above the closed door there is a hint, which shows how to insert the following artifacts.
The left wall has a lever, pulling on which you will open a small room. Inside is a Dwemer spider guard. Do not kill him, because he can become your pet.
Go back to the main hall and go topedestal. You need to place the artifacts in the manner shown in the picture hanging above the door. After that, traps are activated and new enemies appear. After the fight, go back to the door - it will be open. In the next room there is another lever. Pulling for it, you will open a small room with a new pet - Dwemer sphere.
Above the next closed passage is a plate,on which a combination of stones is indicated. Return to the main hall and copy this drawing, after which the last pass will open. Inside, the room is flooded with water and if you fall into it, you will receive electricity damage. To avoid this, jump over to the platform or use the "Rapid spurt" cry. In the next room you will have to fight the centurion. After the battle, take from the chest an artifact - "Dwemer black onion destiny". On this quest is completed and you can go in search of new adventures.
Quite often when doing this quest, playersare faced with the problems of finding artifacts. For example, a merchant Revus Servani is a mortal character, and if you do not buy a stone at once, then perhaps later you will not be able to do it. How in this case to receive a stone-resonator Kagrumesa? The code will help in this. If you encounter a similar problem, then you can use the game console. To do this, press the "~" key and type the following combination in the line that opens: player.additem XX02145A (quantity). In this case, XX is the ordinal number of the Dragonborn add-on (02 or 03). After that, the stones will be added to your inventory.